Our S2 project will be a co-op puzzle-adventure game. We want to make a project that would bring people together by having them work in cooperation so that they can feel
the accomplishment as one.
Thus is born Luminosité Éternelle. A game where two players evolve together, build a friendship and travel in order to bring back what is lost. We want to build a
world that everyone will remember.
An adventure that you can enjoy with your best friend. Where you can overcome hardship and where you need each other to progress.
Therefore, the mechanics of two players in the same world yet different is the main mechanics of our game. Each can see and interact with elements that the other cannot. For
example, the ghost can get through transparent materials (such as glass) while it is a wall for the other one. However, the alive player can pull a lever while it is
impossible for the ghost.
The second main mechanic is the map. We want a map that reveals the complexity of this adventure. That evolves as the adventure progress. Sometimes advantaging one player,
who must lead the other one before it is too late
Here are some pictures of our game :
Luminosité Éternelle is a co-op game in a 3D mountainous environment where you travel in hope to bring back your deceased companion. An epic adventure awaits the players.
Monsters, puzzles, challenges, explorations. Discover the world, resolves enigms and find a path towards the light, the key of all mysteries.
This is a game played by two people. Each player fullfills a specific roles:
The Human: Travel through the world in your weak body. Falls and enemies will try to bring you to the other side, your friend side, Death.
You are able to interact with the living world and talk with living beings.
The Ghost: You are freed of your weak body, but not safe either. While you are able to fly for a short duration, void enemies are a nightmare.
Be careful, you can only interact with the dead world. You're also able to go through transparent objects.
Hi! I'm Luca Sarubbi. An aspirant low-level software engineer; although it all started from enjoying minecraft's game engine through custom Java plugins, I then got introduced to lower level languages such as C or Rust. I discovered epita thanks to a friend's recommandations and I am ready to give this projet my all. My contribution to the project will mostly be on gameplay and multiplayer in order to gain some experience to someday create my own game-engine.
Hello, my name is Johan. To this day, I really enjoy my education at Epita. I started programming in highschool and I immediately really liked it, to the point that I want to make it my profession. For this project, I am planning to learn and develop many skills. I am also really excited to work with this team, and I am sure that we will all be proud of this project !
I discovered programming as a kid through front-end web taugth on khanacademy at the time, then I started learning C\# as well as programming games on Unity. I survived some game jams since, started some projects alone but never ended up with something I was completely satisfied. I hope for this project to be the one, but taking a look at my sidekicks I see no doubt about that!
I am wandering as Ilan Mayeux. A first-year Epita student from the A2 class. Previously from Le Bon Sauveur highschool, I learned precious knowledge during my scholarship and built a passion in computer science as a result. My goal is to renew this tradition and make this second-semester project a warm memory, something that we can be pround. Sincerely, your typical Linux enjoyer.